AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on iOS in Latin America: Q2 2022 Performance
Explore the performance metrics of the top 5 fidget toys games on iOS in Latin America during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fidget toys games on iOS in Latin America saw varying trends in downloads, revenue, and active users. Below is a detailed analysis of each app's performance.
Slime it: Slime Game Simulator from Slime4Fun experienced a steady decline in weekly revenue, starting at around $918 and ending at approximately $533. Weekly downloads fluctuated, peaking at 41 in mid-April and dipping to single digits by late June. Active users showed a gradual decrease from 8.3K to 7.1K over the quarter.
Antistress - Relaxing games by Moreno Maio had relatively stable revenue, averaging around $60 per week. Downloads showed an upward trajectory, starting at 1.5K and reaching 3.7K by the end of June. Active users also saw an increase, rising from 20.4K to 20.9K.
Squishy Ouch: Fidget Toys from WANNA PLAY GAMES LTD saw modest revenue, generally hovering around $30 per week. Downloads were inconsistent, peaking at 350 and then fluctuating, ending at 291. Active users remained relatively stable, averaging around 1K throughout the quarter.
Fidget Toys 3D by Tran Dinh Hung had low weekly revenue, peaking at $43 and mostly staying below $20. However, downloads showed a significant increase, starting at 1.5K and ending at 3.8K. Active users saw a notable rise from 6.3K to 8.8K.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. had minimal revenue, with the highest being $31 in early May. Downloads were low but showed some growth, peaking at 162 in early May and ending at 83. Active users saw a slight decline from 93 to 78 over the quarter.
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